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Peter
Steinlechner Digital Art
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Peter
Steinlechner (Born 1961, Winterthur, Switzerland)
Beginning in the late 70's, Steinlechner worked in watercolor and ink
drawings,
in the mid 80's, Steinlechner worked in traditional ceramic creating a
number
of sculptures. In 1988 Steinlechner first trys his hand at
Computer
graphics/CAD, Animation, 3D Design. by the Mid 90's he was offering
Workshops
as a coach for Graphic, Layout, 3D Animation, Video cutting. His work
can be
found in public and private collections in Austria,
Belgium,
Canada,
Germany,
England,
Mexico,
Portugal,
Republic of South
Africa, Switzerland
and USA.
The images presented
here are all ray traced. Which means:
the images are visual presentations of geometrical constructions (wire
models)
to create the shapes. They are neither drawings nor paintings in the
traditional sense.
The colors in them are also not 'colors' in the traditional sense of
the word -
they are called shaders which cover like a skin the geometrical wire
model
objects and interact with virtual light sources (Light rays - ray
tracing) to
generate the resulting colors. The mathematical definition of the
applied
shaders also allow for a true lossless upscaling of the rendered images
which
means they can be blown up without degenerating or pixelating. The
compositions
themselves are the
inspiration of the artist
experimenting
with shaping and forming the individual forms and the relationships
developed
between them in a cohabitated space.
The same techniques(in combination with others) are applied in most of
the contemporary
feature films, mainly for special FX, virtual stages,animation, etc.
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Abstract
Digital Art Prints by Peter Steinlechner
Click
on images for larger version
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Artist Statement
"..Massurrealism
is a new art style awareness, blending
and/or including traditional and new media, to a distinguished and new
art
definition. It is reflecting the present time and surrounding at the
fullest,
distinguishing itself from most of the current mainstream contemporary
art.
Massurrealism might be also seen as the captivating statement and
definition of
the new age of art trends, surrounding us in an average day by any kind
of mass
media, just in a more subtle way. It unconsciously undermines the
skepticism of
the classic critics by gaining acceptance and admiration on a quite
global
scope. As many other artists of this new area, I started doing my
artworks
without having knowledge of the term massurrealism. When I was asked
about the
style of my works, I always described it as a kind of digital
surrealism but
never came up with a single statement for it. I didn't like to call it
surrealism, as that statement definitely would misguide the imagination
to the
traditional surrealism (And would probably disappoint the expectation
of the
audience). However, I could not call it digital art, as it would
reflect to
deep into different areas like image blending, collage
and manipulation without that explicit focus of a dream-like statement
of
surrealism.
Since the end of
the 1980's, when I started with digital
imaging, I was drawn towards that extra touch of digitally enhanced
pictures.
This area opens such a wide scope of possibilities where the
imagination and
patience of the creative spirit is the main frontier. Always well
argued by the
classic art scene and critics as "just" digital images, sadly setting
a border by the media not by creative process. Before Massurrealism, it
seemed
an artist had to be limited to "traditional" techniques with solid
material..."
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