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Peter Steinlechner Digital Art

Peter Steinlechner (Born 1961, Winterthur, Switzerland) Beginning in the late 70's, Steinlechner worked in watercolor and ink drawings, in the mid 80's, Steinlechner worked in traditional ceramic creating a number of sculptures. In 1988 Steinlechner first trys his hand at  Computer graphics/CAD, Animation, 3D Design. by the Mid 90's he was offering Workshops as a coach for Graphic, Layout, 3D Animation, Video cutting. His work can be found in public and private collections in Austria, Belgium, Canada, Germany, England, Mexico, Portugal, Republic of South Africa, Switzerland and USA.

The images presented here are all ray traced. Which means: the images are visual presentations of geometrical constructions (wire models) to create the shapes. They are neither drawings nor paintings in the traditional sense.
The colors in them are also not 'colors' in the traditional sense of the word - they are called shaders which cover like a skin the geometrical wire model objects and interact with virtual light sources (Light rays - ray tracing) to generate the resulting colors. The mathematical definition of the applied shaders also allow for a true lossless upscaling of the rendered images which means they can be blown up without degenerating or pixelating. The compositions themselves are the
 inspiration of the artist experimenting with shaping and forming the individual forms and the relationships developed between them in a cohabitated space.

The same techniques(in combination with others) are applied in most of the contemporary feature films, mainly for special FX, virtual stages,animation, etc.

Abstract Digital Art Prints by Peter Steinlechner

Click on images for larger version









































Artist Statement

"..Massurrealism is a new art style awareness, blending and/or including traditional and new media, to a distinguished and new art definition. It is reflecting the present time and surrounding at the fullest, distinguishing itself from most of the current mainstream contemporary art. Massurrealism might be also seen as the captivating statement and definition of the new age of art trends, surrounding us in an average day by any kind of mass media, just in a more subtle way. It unconsciously undermines the skepticism of the classic critics by gaining acceptance and admiration on a quite global scope. As many other artists of this new area, I started doing my artworks without having knowledge of the term massurrealism. When I was asked about the style of my works, I always described it as a kind of digital surrealism but never came up with a single statement for it. I didn't like to call it surrealism, as that statement definitely would misguide the imagination to the traditional surrealism (And would probably disappoint the expectation of the audience). However, I could not call it digital art, as it would reflect to deep into different areas like image blending, collage and manipulation without that explicit focus of a dream-like statement of surrealism.

Since the end of the 1980's, when I started with digital imaging, I was drawn towards that extra touch of digitally enhanced pictures. This area opens such a wide scope of possibilities where the imagination and patience of the creative spirit is the main frontier. Always well argued by the classic art scene and critics as "just" digital images, sadly setting a border by the media not by creative process. Before Massurrealism, it seemed an artist had to be limited to "traditional" techniques with solid material..."